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Immersive armors compatibility with frostfall
Immersive armors compatibility with frostfall






immersive armors compatibility with frostfall
  1. #Immersive armors compatibility with frostfall mod#
  2. #Immersive armors compatibility with frostfall Patch#
  3. #Immersive armors compatibility with frostfall mods#

LocationsĮxamples: Beyond Skyrim - Bruma, Vigilant, Wyrmstooth

#Immersive armors compatibility with frostfall mods#

Since other magic mods usually have different aims and visions, there will be significant discrepancies and imbalances without a dedicated compatibility patch.

immersive armors compatibility with frostfall

Requiem makes extensive changes to the magic system and adds many new (and old) effects. The Reqtificator can automatically merge changes to leveled characters from all plugins that depend on Requiem.esp to ensure all your added encounters can spawn as intended.

#Immersive armors compatibility with frostfall Patch#

As a consequence, encounter mods generally need a dedicated compatibility patch to fit into Requiem’s world. EncountersĮxamples: Immersive Patrols, Mihail Monsters and Animals, Skyrim Immersive CreaturesĪll actors (except followers) have a static level in Requiem and perks have much more importance than in Vanilla. However, as perks have much more importance than in Vanilla, the new followers may underperform in and out of combat without a hand-made compatibility patch. New followers are in principle compatible out of the box. The Reqtificator can automatically merge changes to leveled lists from all plugins that depend on Requiem.esp to ensure all your added equipment can spawn as intended. Since this type of rebalancing cannot be done with simple algorithms, a hand-made patch is required. by removing items that bandits should never get in Requiem. Not only is all content allowed to spawn at player level 1, but also the content which can spawn is adjusted, e.g. Requiem delevels the entire game, which includes large-scale changes to leveled lists.

#Immersive armors compatibility with frostfall mod#

If an equipment mod distributes its content via the leveled lists in the game, a compatibility patch is required to make the mod play nicely with Requiem. If the equipment stats and keywords were balanced for Vanilla, they'll be within reason for Requiem too. The Reqtificator coarsely patches the base stats and keywords of new equipment. Weapons and ArmorsĮxamples: Heavy Armory, Immersive Armors, Scoped Bows But in any case, they will likely need some adjustment and tweaking to fit into Requiem’s world. If they primarily add new features instead of modifying existing ones, they might technically be compatible out of the box. This is a difficult kind of mod for which no general statement can be made. Game MechanicsĮxamples: Frostfall, iNeed, Loot and Degradation A hand-made compatibility patch is required if you intend to play as a vampire of a new race. However, the Reqtificator cannot automatically patch the vampire variant of a playable race. If the stats and abilities were balanced for Vanilla, they'll be within reason for Requiem too. The Reqtificator coarsely patches the base stats and functionality of new playable races. Playable RacesĮxamples: Dagi-Raht Race, Half Dragon Race, The Uchiha Clan You do not require any hand-made compatibility patches for this kind of mod. The Reqtificator can automatically forward such visual changes. NPC and Racial VisualsĮxamples: Bijin Warmaidens, Ethereal Elven Overhaul, Windsong Immersive Character Overhaul A Bashed Patch can automatically forward such graphical changes if properly tagged, in which case you do not require any hand-made compatibility patches. Meshes and textures replacers that include a plugin to redirect file paths require a compatibility patch if the plugin modifies the same records as Requiem. Meshes and textures replacers that don’t include a plugin are fully compatible. The (+) mods are the only ones in use.Examples: Better-Shaped Weapons, Noble Skyrim, Static Mesh Improvement Mod (SMIM) **NOTE: a (+) in front of a mod means it is currently installed and active, a (-) indicates it is currently installed but inactive. Each one changes the totality of what Skyrim is all about. These are gameplay overhaul mods, and cannot be used together. One of them uses t3nd0’s Skyrim Redone while the other uses Requiem – The Roleplaying Overhaul. They are almost identical but have 1 major difference. Since I use Mod Organizer I have actually several mod lists.








Immersive armors compatibility with frostfall